﻿using System.Collections.Generic;

namespace DesignerTables
{
    public class Level
    {
       
        public static Dictionary<string, LevelInfoModel> data = new Dictionary<string, LevelInfoModel>(){
            //测试关卡
            { "Test", new LevelInfoModel("Test","测试关卡","Test",new []
            {
                new AddScreenplayInfo("TestVictory",100,true),
                new AddScreenplayInfo("BaseFailureRule",100,true),
                new AddScreenplayInfo("BaseWinRule",100,true)
                
            },new []
            {
                new LevelPawnInfo("Warrior","Player",new []{1,2}),
                new LevelPawnInfo("Archer","Player",new []{2,3}),
                new LevelPawnInfo("Warrior","Enemy",new []{5,8}),
                // new LevelPawnInfo("Warrior","Enemy",new []{5,9}),
                // new LevelPawnInfo("Archer","Enemy",new []{6,8}),
                // new LevelPawnInfo("Archer","Enemy",new []{6,9}),
                // new LevelPawnInfo("Villager","Friendly",new []{8,2}),
                // new LevelPawnInfo("Villager","Friendly",new []{8,3}),
            },new [,]
            {
                {1,2},
                {2,2},
            })},
        }; 
    }
}